
The setup should be familiar to veterans of Spike-Chunsoft and NISA’s series of murder-mystery visual novels: a bunch of students, each one excelling at a specific talent or ability and collectively called “Ultimates,” are sealed inside a school building by the mechanical monochromatic menace, Monokuma, who informs the Ultimates that their only way out is to murder one of their classmates and escape detection in a class trial (in which the punishment for getting caught is a custom-made ironic execution).

Perhaps it was inevitable that this dichotomous conflict would eventually be embodied by the quality of the games themselves, as is the case with Danganronpa V3: Killing Harmony : a mixed bag of elements both captivatingly brilliant and disappointingly frustrating that never manages to eclipse its incredible predecessors.

Duality has long since been a central motif in the Danganronpa series.
